Safe harbor games12/8/2023 ![]() ![]() If the majority of the matches you played were on the shorter side - then my experience has been that the results are less representative than if you had captured longer matches. As I mentioned above, much longer matches - 200 to 400 matches - would give clearer representation of the data. Since that is the average, what we don't know is how many matches were less than 3 points and how many were more 4 points. This strongly suggest matches of about 3 to 4 games, which I believed you verified elsewhere, which suggest relative short matches of 3 to 4 pts max. I'm estimating at this point, since I don't have all the data, but 118 matches comprising 25,470 rolls means approximately 109 turns per Match. Much longer matches ( and thus more rolls) give a more effective sampling of the dice rolls. For instance, very short matches (1pt) tend to be way off the distribution curve because the number of rolls is so small. In particular, was there any bias in which matches were used for the data?, Was the sample size of the matches sufficiently larget to give a more accurate distribution?įrom your statement, you said you took all the matches you player over a certain period, so I think that satisfies that the matches were not chosen in a biased manner.īut, the length of the matches is a very important factor in measuring distribution. I would point out though, that in statistics, the context under which the data is collected is an extremely important piece of information which evalulating the validity of the data. In Response To: Safe Harbor Games Dice (W Womack)įirst, let me commend you on your volunteering to do this analysis. Do not lead a singleton side suit Ace, as it will often lead to a "squeeze" situation against your parther, who may hold the other two side suit Aces.īonus Tip - Always be aware of the score! It will affect your bid or defensive strategy.Date: Monday, 28 September 2009, at 12:40 a.m. ![]() When the dealer takes the upcard, the Eldest hand is at a disadvantage. A strong play is to lead the color of the suit opposite that of the trump.ġ. This will prevent your partner from keeping the same suit. When defending against a loner, lead the best card (other than a trump) that you have. (If the dealer trumps your lead, you will know to keep the other Ace.)Ģ. If you have the opening lead, and you hold two side-suit Aces, by all means, lead one of these Aces immediately! This will break up a possible guessing position toward the end of a hand. If the game is close, you should assist (order to partner) with a light hand such as two middle trump, or the lone Ace of trump with a side Ace.ģ. If you win the first trick with a side suit Ace or low ruff, lead the Left.Ĥ. If you hold the Left (Bower), and your partner has picked up or named trump, play the Left as soon as you can (other than by trumping your partner's winning trick). For that measure, it's good advice to assume that your partner will supply a trick for your side. Discard a losing card from a side suit, and hope that partner can supply a trick for your side. Always trust your partner! Do not ruff (trump) in second seat without a good reason for doing so. If you or your partner has made the trump, it is usually a bad play to win the lead, unless you have a hand strong enough to go for a "sweep."Ħ. When you hold three middle or small trumps and two good side cards such as A-K or A-Q, or KQ, lead a trump with the hope of exhausting trump and promoting your side-suit winners.ħ. For example, if a Spade is the upcard and the dealer turns it down, you may conclude that neither of the Bowers were in either of your opponents' hands.Ĩ. When the dealer turns down the trump,your best choice is to make it NEXT in suit (the same color as the trump suit). ![]() ![]() Do not assist on "thin" hands, such as a holding with the (lone) Ace or King of trump and nothing else.ĩ. Always assist (order it to your partner) when you have two reasonably sure tricks. The player to the dealer's right must a have a very strong hand (two of the top three trump) and a side Ace, if he chooses to order it up (after two passes).ġ0. Excluding the "Bridge" situation, the Eldest hand should not order up the trump, unless this player holds both Bowers or a reasonably strong three-card trump suit, or two of the top three trump and a side Ace. However, if you hold the Right or the guarded Left, or the Ace and two other small trump, you may pass.ġ1. When you are "at the Bridge" (score of 9 points), and the opponents have a score of 6 or 7 points, you must order (or pick up) trump in order to guard against a loner by the opponents. ![]()
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